sssSnake:
the game
sssSnake
is a two-player voice-controlled version of the classic 'Snake'
game. One player controls the snake by making an "SSS"
voice, while the other player moves the coin away from the snake
by making an "AAHHH" voice.
The position of a player around the playing field determines the
direction of the coin's or snake's path. The snake moves towards
the player making the "SSS" voice, and the coin moves
away from the player making the "AAHH" voice.
Two
versions of sssSnake are available: A voice-visual version where
the coin is virtual and screen-based, and a voice-physical version
where the coin is a real coin placed by the player on top of the
table.
Through
prompting players to run around the playing area, the game encourages
physical movement as well as vocal activity.
The "SSS" and "AAHH" voices are not distinguished
through speech recognition but rather through pitch differentiation
between the very high-pitched "SSS" voice and the very
low-pitched "AAHH" voice. Thus, the game is an attempt
to exploit the untapped dimensions of voice to enhance the role
of non-speech voice characteristics in the user's experience of
multimedia.
Such
a voice-controlled game may create a real-time and immediate causal
relationship between the vocal input and the visual output and may
thus facilitate continuity and direct engagement. It may direct
an interactive system to performative extremes and allow it to be
experienced as a holistic engagement, with the human body as a rich
source of expressive input and performance.
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